#include "MakeDll.h"
DLL_API int add(int a, int b)
{
	return a + b;
}
PointM::PointM()
{
	x = 0.0f;
	y = 0.0f;
}
void PointM::SetPoint(float x, float y)
{
	this->x = x;
	this->y = y;
}
void PointM::DisPlay()
{
	cout << "x= " << x << endl;
	cout << "y= " << y << endl;
}